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	<title>SoundObject &#8211; FREE VST</title>
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		<title>SoundObject v3.1 WiN</title>
		<link>https://freevst.net/soundobject-v3-1-win/</link>
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		<dc:creator><![CDATA[VST]]></dc:creator>
		<pubDate>Thu, 15 Jan 2026 13:37:37 +0000</pubDate>
				<category><![CDATA[Effects]]></category>
		<category><![CDATA[Spatial]]></category>
		<category><![CDATA[VST Effects]]></category>
		<category><![CDATA[SoundObject]]></category>
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					<description><![CDATA[SoundObject 1.9 MB SoundObject creates a binaural sound with the senses of three-dimensional sound localization from a monaural acoustic source and its positional information. It &#8230; ]]></description>
										<content:encoded><![CDATA[<h2 style="text-align: center;">SoundObject</h2>
<p style="text-align: center;"><strong>1.9 MB</strong></p>
<p>SoundObject creates a binaural sound with the senses of three-dimensional sound localization from a monaural acoustic source and its positional information. It supports headphones-based as well as stereo speakers-based 3D spatial sound. Furthermore, it could also support headphones monitoring of stereo speakers sound.</p>
<p>Conventional three-dimensional binaural sound processors implement sound localization with the convolution of an acoustic source and head-related impulse response (HRIR) that represents scattering by the head. Since the convolution consumes a large amount of computational resource, SoundObject assumes that scattering by a head consists of scattering by a rigid sphere and pinnae (earlobes), then enables sound localization with simplified sphere and pinna scattering effect filters.</p>
<p>And in many cases, conventional convolution-based binaural sound rarely creates a sense of front distance, while SoundObject enables it by reflected waves in a reverberation room.</p>
<p>Furthermore, Doppler effect inevitably results from a moving acoustic source. Generally, sine waves whose frequency difference is 0.3% are distinguishable as different sounds. This fact implies that the recognizable Doppler effect results from an acoustic source whose speed exceeds approximately 1m/s. Since it is never high speed, SoundObject constantly adds Doppler effect when an acoustic source is moving.</p>
<p>SoundObject is provided as a VST 3 plug-in for digital audio workstations (DAW) and supports 44.1KHz, 48KHz, and 96KHz sampling rates. OS environments are 64bit Windows 10 and macOS 10.14. Refer to the following document for details.</p>
<p style="text-align: center;"><div id="erdyt-69e05df01dcdd" data-id="nDxj6QZUbLE" class="erd-youtube-responsive" style="display:block;position:relative;clear:both;width:100%;max-width:100%;margin-left:auto;margin-right:auto;"><div style="padding-bottom:56.25%;"><div class="erd-ytplay" id="erdytp-nDxj6QZUbLE-69e05df01dcdd" data-vid="nDxj6QZUbLE"   data-src="https://www.youtube.com/embed/nDxj6QZUbLE?loop=1&#038;autoplay=1&#038;rel=0" data-allowfullscreen="true"><img decoding="async" src="https://i.ytimg.com/vi/nDxj6QZUbLE/hqdefault.jpg" alt="YouTube Video" title="SoundObject v3.1 WiN"></div></div></div></p>
<p style="text-align: center;"><div id="erdyt-69e05df01dd27" data-id="MouVFapLYsY" class="erd-youtube-responsive" style="display:block;position:relative;clear:both;width:100%;max-width:100%;margin-left:auto;margin-right:auto;"><div style="padding-bottom:56.25%;"><div class="erd-ytplay" id="erdytp-MouVFapLYsY-69e05df01dd27" data-vid="MouVFapLYsY"   data-src="https://www.youtube.com/embed/MouVFapLYsY?loop=1&#038;autoplay=1&#038;rel=0" data-allowfullscreen="true"><img decoding="async" src="https://i.ytimg.com/vi/MouVFapLYsY/hqdefault.jpg" alt="YouTube Video" title="SoundObject v3.1 WiN"></div></div></div></p>
<p style="text-align: center;"><div id="erdyt-69e05df01dd42" data-id="1yYcNCbn-B0" class="erd-youtube-responsive" style="display:block;position:relative;clear:both;width:100%;max-width:100%;margin-left:auto;margin-right:auto;"><div style="padding-bottom:56.25%;"><div class="erd-ytplay" id="erdytp-1yYcNCbn-B0-69e05df01dd42" data-vid="1yYcNCbn-B0"   data-src="https://www.youtube.com/embed/1yYcNCbn-B0?loop=1&#038;autoplay=1&#038;rel=0" data-allowfullscreen="true"><img decoding="async" src="https://i.ytimg.com/vi/1yYcNCbn-B0/hqdefault.jpg" alt="YouTube Video" title="SoundObject v3.1 WiN"></div></div></div></p>
<p style="text-align: center;"><div id="erdyt-69e05df01dd57" data-id="4ykKriHptg4" class="erd-youtube-responsive" style="display:block;position:relative;clear:both;width:100%;max-width:100%;margin-left:auto;margin-right:auto;"><div style="padding-bottom:56.25%;"><div class="erd-ytplay" id="erdytp-4ykKriHptg4-69e05df01dd57" data-vid="4ykKriHptg4"   data-src="https://www.youtube.com/embed/4ykKriHptg4?loop=1&#038;autoplay=1&#038;rel=0" data-allowfullscreen="true"><img decoding="async" src="https://i.ytimg.com/vi/4ykKriHptg4/hqdefault.jpg" alt="YouTube Video" title="SoundObject v3.1 WiN"></div></div></div></p>
<p style="text-align: center;"><div id="erdyt-69e05df01dd6b" data-id="gG_0s9A0VGQ" class="erd-youtube-responsive" style="display:block;position:relative;clear:both;width:100%;max-width:100%;margin-left:auto;margin-right:auto;"><div style="padding-bottom:56.25%;"><div class="erd-ytplay" id="erdytp-gG_0s9A0VGQ-69e05df01dd6b" data-vid="gG_0s9A0VGQ"   data-src="https://www.youtube.com/embed/gG_0s9A0VGQ?loop=1&#038;autoplay=1&#038;rel=0" data-allowfullscreen="true"><img decoding="async" src="https://i.ytimg.com/vi/gG_0s9A0VGQ/hqdefault.jpg" alt="YouTube Video" title="SoundObject v3.1 WiN"></div></div></div></p>
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